Bunnycide

What I contributed to the project:

For the programming side I programmed the base mechanics of the game for example: the player movement & camera, destructible asset scripts, UI, saving system & player mechanics like health, upgrades and powerups.

In terms of 3D, I rendered the poster you can see here inside Blender, modeled the tank including some destructible assets and made each asset into pieces in Blender to make them destructible.

I was also responsible for transferring most of the assets into unity by creating materials, implementing & mixing the sound, optimizing and creating the destruction of objects, creating particle systems and most UI.

In terms of code I made everything related to the player (movement, shooting, explosions, upgrade system, health, score system, save system and power-ups), UI, destructible object code, sound code and helped with the spawning of AI.

Detailed info:

Bunnycide is a 3D action game with destructible environments and lots of bunny killing. Your goal is to kill bunnies as you drive a tank, while they attack you in large groups with different carrot-themed weaponry.

The game has 2 different levels that the player can choose from. One of the levels is more spread-out and larger, and the other is more close quarters and smaller.  The player can also choose from day & night time which both have different skyboxes and lighting. (No gameplay changes, yet)

By killing bunnies you gain points, which are later transformed into “bunny bones” that are the currency of the game. That currency can be used to upgrade the shooting speed and health of the player.

In the level there are dozens of different objects and buildings related to bunnies and carrots, that can be destroyed by either driving over them with your tank, or by shooting them.

Bunnycide also has sound effects and music composed and made completely from scratch by the sound students within the group.

The game was created and planned during early spring 2019 when City College Plymouth students visited Stadin Ammattiopisto to create projects together, and later improved upon during that same spring when some of the students from Stadin Ammattiopisto visited City College Plymouth in the UK. The game took about 4 weeks to make, with later optimization and improvements made during fall 2019 by me & Eeva for a public release on itch.io and newgrounds. (Not released yet)

What we might add to the project later:

A proper and better progression system, more levels, optimization & improvement of the graphics and performance optimization.

Credits:

Alex Savander – project lead, main programmer, 3D

Eeva Torkkola (Demintai) – programmer, AI, 2D, extra 3D

Jouni Heikkinen – 3D, animation, 2D

Benjamin Berts – music, UI-art & 2D

Jake Martin – level design, extra UI

Nuutti Mettälä – SFX & music

Benjamin Blomstedt – SFX & music

Design a site like this with WordPress.com
Get started